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TechnologyApril 6, 2009 1:45 pm
Región del cielo de la que se obtuvo el Campo Ultra-profundoHubble Ultra Deep Field During 2004, International Space Telescompe focused its lenses to a tiny piece of sky, a piece of hardly the srelative size of a moon crater, something like looking at the saky through a straw. That sky region, at Fornax constellation, looks like a black void, like there was nothing on it.
 
The telescope focused on that tiny point dor about 1 million seconds (about 11 days exposition), splitted into 800 snapshots of 21 minutes each, from September 2003 to January 2004.

After the observation finished, the result was the called Hubble Ultra Deep Field, the farthest portrait, and at the same time the oldest image of the known universe. On such sky region appeared thousands of galaxies, some of them (the most redded ones), were at about 13 billion light years. That is, they developed "only" 800 million years after the estimated date of universe creation. The light generated by those galaxies that we can see took 13 billion years to reach our planet.

To date, this is the oldest and farthest image of our universe, taking into account that the visible distance or "depth" depends on the time light takes to reach our planet, at a speed of 300.000 Km/second. It’s just imazing and unimaginable notice the vastity for our universe when using "human" scale. It is fascinating to see what hides beyond a small region of sky, such a cuantity and richness of objets.

May be that with the future space telescope James Webb, deep sky snapshots will reach nhigher distance and accuracy. allowing to improve the research and demonstration of the different hypothesis about how could our universe start.

Hubble vs James Webb Deep Field

 (More information and pictures on Hubblesite)

TechnologyDecember 14, 2008 8:54 pm

It is so healty to relativize the pleace we have in our planet, observing this animation that explains itself, the Earth size in comparison to the rest of the Solar System and catalogued stars in the universe. It is really hard not to get lost in the immensity after a few images, and it is almost impossible to assume the size of the biggest star detected at these days, comparing the relative magnitudes we are used to deal with.

Earth and Universe

The whole sequence:

Earth-Universe-Comparison-01 Earth-Universe-Comparison-02 Earth-Universe-Comparison-03 Earth-Universe-Comparison-04 Earth-Universe-Comparison-05 Earth-Universe-Comparison-06 Earth-Universe-Comparison-07 Earth-Universe-Comparison8 Earth-Universe-Comparison-09

Full size image

TechnologyJune 29, 2008 1:51 am

WikipediaIt is possible to have a free version for your mobile phone of the Wikipedia offline in ebook format, so you can access it at any time from your phone, as well as from other portable devices. It is very useful to have a pocket encyclopaedia to have the chance of making a quick search at any time, and with no associated internet navigation cost.

This wikipedia version was compressed using a snapshot with all the articles up to july 2008. It is a text version with hyperlinks. It does not contain images due to the great size of resulting files.

The selected format for compression is Mobipocket ebook, a free electronic book reader, (however ebooks from their site are protected and limited by DRM). The Wikipedia remains free to use and distribute despite so.

HOW TO INSTALL THE WIKIPEDIA IN YOUR MOBILE PHONE

  • Download the electronic books reader specific for your mobile device from Mobipocket. (Y tested a Symbian S60 3rd Generation simple device: Nokia 6120 Classic).
  • If you cannot find your device at Mobipocket, you can try to install it using the desktop version de Mobipocket. You can also try to use a Java version for non-symbian phones.
  • Download for example Wikipedia spanish compressed (570 MB format tgz) thanks to the efforts of Project German WPMP.
    Decompress the file with Winzip until you extract the 18 files with PRC extension (Palm Resource File).
  • Create a folder on your device memory card called ebooks and copy the files to that location.
  • Once installed, open eBook index file (wpes) to access the articles search engine. 

The Wikipedia is also available in other languages:Wikipedia en el movil

- German (1,2 GB)

- French (1 GB)

- Italian (640 MB)

- Portuguese (244 MB)

- Dutch (509 MB)

- Japanese (669 MB)

- The english version has just been released, however it is of more than 4 GB size.

It has just been released a wikipedia ebook version in Catalán Wikipedia Catalan (128 MB).

ALTERNATIVES: There’s also another reader that provides mobile Wikipedia as eBook called Tomeraider, however the reader is not free, and it does not provide a compatible version for Symbian phones like my Nokia 6120c.

Technology 1:42 am

Two of the most simple, entertaining and addictive games in a long time…

Bloxorz Boomshine

Bloxorz is a simple blocks game, so addictive that you will get glued to your seat, thanks to it simplicity and the mind challenge associated to it..

Boomshine is a relaxing, simple and entertaining game. The music, one of the best parts.

TechnologyJune 28, 2008 9:16 pm

Vinilo vs CDWhen we think of computing, we assume that digital information is the paradigm of technological perfection, in comparison to old analog devices, in which the information degrades along the time. This is not correct, and in some cases far from the truth. We trend to consider the digital technology as the most accurate way to transmit, store and reproduce any kind of information, and take for granted that the analog information is inconsistent.

Regarding the degradation of the information that occurs in magnetic tapes or audio vinyl, it is only on account of physical reasons. The magnetic heads steal some of the information of the tape every time they play it, and the record player needle erodes the disc surface. The point is that the information stored in them is in principle very good, it is realistic and natural (although not free of some imperfections). With digital media, the information doesn’t degrade by continuous playback, but the material in which the information is stored can degrade itself, and much earlier than its supposed lifetime, beginning showing some defects. What’s more, digital information always seems to be coldly perfect, unnatural:

Everything we perceive is analog information, a continuous signal detected by our senses and processed by our brain. However, digital information is not continuous, it is a binary representation of the information. For example, when we listen to music from a CD, the digital information must be converted to analog signal the loudspeaker can play and we can perceive.

When we store information using analog devices, as audio tapes, cinema, they record the information in a continuous way, and the limitations come from the ability of the media material to pickup all the information contained in the signal. The analog problems are associated with the progressive wear of the media as we play it. However, the analog signal can be as good as digital information, and somehow always seems to be more realistic and natural.

When we store digital information, we must convert it to bits, concrete units. The problems come when we have to decide how many bits we will use to capture the signal information. For example, if we decide to use 1 bit to store colour information, we will only be able to represent 21 colours, that is, black and white. If we use 8 bits, we will be able to represent 28 colours, that is 256 colours. As the human eye can perceive about two million colours, this is perceived by us as defective or inaccurate information. Anyway, we can decide to use 32 bits and represent 16 million colours, but, is everything we see only colours?, what about hue, brightness, etc?. Apart from the ability of the monitor to show the binary colours once they are converted into analog information. So, digital information is not necessarily perfect.

In addition, if we try to store information along the time, like music or movies, apart from the number of bytes to store the information, we will have to decide how many snapshots of the analog signal we will take per time unit. This is also known as sample rate. A sample is a digital image of the analog information occurred in a single moment. So, depending on the number of digital “snapshots” that we take per time unit, the information will be more or less accurate, although it will never be equal to the original signal (that would need a infinite number of samples).But one of the most important problems comes from the D/A and A/D conversion. The devices that convert analog information to digital signals are far from being perfect. They are machines, so they are limited by their construction and the quality of their materials. So, they are actually unable to capture all the available information. For example, a picture is not only its colours, there are other vaguer factors, like brightness, contrast, saturation, hue, angle, etc. that are very hard to accurately summarize as digital 0’s and 1’s. The first problem is that we may lack of the technology  capable of detecting such subtle information.

 A/D Converter

    The second problem is that, even in case we had such technology, storing the information in the necessary detailed way as to reach our senses’ precision would need a huge amount of bytes, and therefore a big storage media, extremely expensive. Examples are the Audio CD and DVD. They have no capacity to store all the information our ears or eyes can detect, but they can accommodate enough data to make us feel that the music and video are of a “very good” quality.
Another problem is the D/A (digital to analog conversion). When we capture digital information, we break a continuous signal into small pieces. However, in order to output that information to the analog form we can perceive, a digital-analog converter must rebuild the digital pieces to create a continuous signal, that will never be equal to the original. Besides that the conversion must be done in real time, so there has to be a balance between the necessary accuracy rebuilding the digital signal and the necessity to output the information quickly enough, or handle the contingency of any error during the conversion.

Because the digital transmission is a weight of errors. Every digital circuit must have an error correction module aside: It is very easy to get a 0 instead of a 1 and vice versa. This must be at least detected, so the bit can be sent again, or even repaired by guessing which was the signal sent. The digital and analog conversion is full of errors, not so much that the information is broken, but enough to cause a perceivable distortion (the quality of the converter and its components is critical). Then, the error correction circuits work by detecting the error, and requesting again the information (something usually impossible), or replacing the incorrect bits with the most likely ones, creating a simulation of the real information.

Rollo cinematográficoSo, we can see that digital information is more a trick to our senses than perfect information. It’s like cinema, in which we are not watching a continuous film, but about 30 photos a second, creating the impression of motion pictures. The digital information tries to reach the threshold from which our senses cannot detect the sample rate, or the digital accuracy of 0’s and 1’s used. However, reaching that threshold has proved to be more difficult that it seemed. Our senses are extremely precise and perceive a wide range of information, and be able to trick them requires a great technology and knowledge we haven’t acquired by now. The best example of this challenge is a digital movie. It is relatively easy to distinguish between a conventional movie and a digital one. We can even detect any digital image added to a conventional movie. “That is made by computer”, is the typical comment.

The day we can’t detect the trick, we will be able to say that digital technology has reached the goal. That is, we can consider digital information perfect when we can’t detect its imperfect nature.